

The process is intense but leaves a lot of room for items to be switched out and secreted away, making the adventurers suspect that they may be reclaiming these Relics for some other purpose. Related: Dungeons & Dragons: How To Scale Enemies & MonstersĪfter successfully reclaiming a Relic, the three adventurers return to the Bureau's moon and immediately must hand it over for destruction. Not every secret, evil-fighting, moon-owning organization is out for good, however. While the Bureau staff seem trustworthy, some unanswered questions call the adventurers' continued work for the Bureau of Balance into question. The strict hierarchy of roles is rigorously adhered to, especially once Merle, Magnus and Taako prove themselves to be the only ones capable of regularly resisting the thrall of the powerful artifacts. They work alongside Seekers, who deal in information as they attempt to track down the location of the remaining Relics, and Regulators, responsible for dealing with anyone who has given into the thrall and used one of the Relics. The main characters are brought aboard as Reclaimers, those responsible for retrieving the Grand Relics and bringing them back to the Bureau so they can be destroyed. All employees are also required to wear a bracer with the Bureau's logo on it, showing their commitment to their organization.

New recruits, like the three player characters, must undergo a rigorous interview process - troll combat - to determine if they're a good fit. The Bureau of Balance follows a very rigid corporate structure. Related: Dungeons & Dragons Unearths Two Spooky Subclasses The Corporation
